Thursday 28 January 2010

Bear(able) update.


I sat down and started to model the child's bed in the bedroom, got the base and the mattress done and then just really lost interest in the bed. So I thought I would start some of the toys which are going to be left everywhere.

So I Have started a bear. The mesh of the near is very basic as I know it will be covered by the fur of the bear. I am using Vray fur to create it and have done a test render in an empty scene.

I have also placed a couple of bricks which Will be wooden building bricks, hoping to put letters on with my name or user name as a sort of signature.

Although it has not changed a large amount here is the latest render.

Friday 22 January 2010

Latest WIP Update


Ok just to keep you updated:

Tonight with the help of vino I have created a table, mirror, brief case and doors. I have also finished modelling the banisters.

I have started texturing, only because I like to mix it up to make sure I do not get bored of a project.

Need to work out why there is a strange light area in the top right, there are no lights I can see causing it.

Next up is bedroom and living room furniture.

Monday 18 January 2010

Personal Project ( I will finish this one!)


The other day I was browsing a few cgis and found one by a guy in Greece, it was looking straight down a spiral stair case. It was simple but effective.

I need a new personal project as I have lost what I have been working on recently. The idea of this project is you are looking down a child who has snuck out of bed and has just walked into the sitting room where their parents are.

The child will be represented by a shadow cast from the television and a slight hint of blanket. I want to also put some toys down the stairs, make the house feel a bit lived in.

I plan to take a view looking through the banisters into the living room as if it is another child spying on their brother or sister as they were not brave enough to go down.

Anyway, not got too far at the moment but this is a screen grab so far.